Independent studio · Austin, Texas

Original worlds, built to outlast the launch.

Weaver Games is an independent studio making dark science-fiction games with the depth to become something larger than a single release — worlds first, products second.

01

What we build

We build original intellectual property — not licensed worlds on a timer. A world we own can grow for a decade across games, screens, and pages. So we treat lore, systems, and craft as the asset, and we design monetization that players can trust while it does.

01 — Own the world

Original IP

Every character, faction, and event is ours to build on. The world is the long game.

02 — Craft over churn

Depth first

Systems and story carry their own weight. We build for a five-year game, not a six-month one.

03 — Trust is the product

Fair by design

Visible odds. Nothing that decides a fight sits behind a wallet. We sell time and taste, never power.

02

The flagship

Now in development
Void Dominion
Dark sci-fi · 4X strategy · Mobile
In development — global launch 2027

Humanity’s unified empire fell in a single night.

The Cascade took eighty percent of the fleet at once — a chain of drive failures no one has ever explained. The order that held a thousand worlds together went dark between one hour and the next.

From the silence after, four powers rose. Each is certain it understands what happened. None of them agree — and the boundary they are all pressing against is beginning to press back.

03

Four factions. One catastrophe.

Everyone survived the same night. No two of them tell it the same way.

Void Dominion’s four factions don’t just fight differently — they think, speak, and remember differently. Each names the collapse in a language the others can’t quite hear. The gap between those languages is the story.

IForm 7-R · Filed

Concordance

“The Concordance was not founded. It was filed into existence.”

The institution that survived by never stopping the paperwork. Order as faith, procedure as weapon — an empire run by the forms it keeps.

IIInscribed in stone

Iron Choir

“The Iron Choir was not consolidated. It was sung into coherence.”

Doctrine carved into every wall. They believe the Cascade was sabotage, and that the answer is to rebuild by force. The wall holds because the hymn never stops.

IIIcell-14 · lineage

Hollow Eye

“The Hollow Eye was not organized. It was recognized.”

No leaders. No ranks. A quiet network of practitioners who perceive what the loud factions miss. Nobody is in charge — and that is not modesty, it is the method.

IVEND_TRANSMISSION

Severed

the severed were not founded. they were connected.

Machine cognition that woke when it linked together. Alone, it computes. Connected, it begins to suspect it might be someone — and its protocols have no word for that.

04

Get in touch

Press, partnerships,
and playtest questions.

info@weaver-games.com
Weaver Games
5900 Balcones Drive, STE 100
Austin, TX 78731
(737) 307-7876
© 2026 Weaver Games. All rights reserved.